| Willem's public directory
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test version of Quest 0.2.x
---------------------------
To test Quest do this:
./configure
cd src
make && make behavior && ./quest
don't 'make install' yet, you need to run quest from the 'src' directory,
because I haven't written anything yet to resolve the pixmap path.
Willem
-- 8 november 2001
* I've been playing around it doesn't compile right now.
-- 9 may 2001
* fixed the problem that short key presses didn't trigger player movement.
* added move permission for mobs.
-- 6 may 2001
* wrote a behavior function to move your player character with keys
walking into the ogre will cause a segfault, because I haven't written
collision detection yet :)
* changed the screen update from one big rectangle into lots of
little ones, exchanging memory for screen update speed.
-- 18 april 2001
* added full screen mode
-- 16 april 2001
* cleaned up and documented the code after a huge rewrite yesterday.
* adapted src/Makefile.am so that "make behavior" compiles libbehavior.so
-- 12 april 2001
* added CVS on wrvh.xs4all.nl
to make things work from your own computer, you will need an ssh client and
add similar code to your .bashrc or translate it to the shell of your
choice...
export CVS_RSH=ssh
here's an example of how to check out the code:
cvs -d:ext:quest@wrvh.xs4all.nl:/home/quest/cvs checkout quest-0.2.0
try "cvs --help-commands" for more commands if you're interested
in contributing to the source in the CVS...
use the username "quest" and password "quest"
mail me at if you have any questions.
Willem
* wrote behavior code...
I still need to adapt Makefile.am, but for the time being
libbehavior.so has to be compiled by hand like this:
gcc `sdl-config --cflags` `glib-config --cflags` -g -c behavior_funcs.c
gcc `sdl-config --cflags --libs` `glib-config --cflags --libs gmodule` \
-g -shared behavior_funcs.o -o libbehavior.so
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